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- LABEL MAGIC<tm>
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-
- (Shareware Release)
-
- Graphic Label Program Documentation
-
- Copyright (C) 1989-1991 Joseph Albanese - All rights reserved
-
- Version 3.0s
-
-
- Label MagicTM 3.0
- Copyright (C)1989-1991 Joseph M. Albanese, All rights Reserved.
-
- SOFTWARE REGISTRATION
-
- You are granted a 14 day trial period to determine whether or not Label Magic
- meets your needs. After that time you must register the software. Refer to
- the file called ORDER.FRM to see how to order the commercial version for only
- $24.95 (Additional $5 overseas). NOTE: The "ORDER FORM" is also available at
- the end of this text file.
-
- COPYRIGHT NOTICE
-
- Copyright (C) 1989-1991 Joseph M. Albanese. All rights reserved.
-
- You are granted a license to use the software described in this manual. The software may be used or
- copied only in accordance with the terms of that license, which is described following this notice.
-
- Label Magic is a trademark of Joseph M. Albanese.
-
-
- LICENSE AGREEMENT (Shareware Release)
-
- This software is licensed to you as an end user. IT IS NOT SOLD.
-
- The "Shareware Release" of Label Magic is fully copyrighted and may not be
- sold. However, as with all shareware, it may be copied freely for evaluation
- purposes. As a Label Magic evaluee, you are granted a 14 day trial period in
- which to determine its suitability. At the end of the trial period, if you
- wish to continue using Label Magic, you must register the software. Refer to
- the file called "ORDER.FRM" for registration information.
-
- There are many advantages associated with registering Label Magic. Some (and
- certainly not all) of these include:
-
- o Latest verson of Label Magic
- o Technical support
- o Laser-printed, manual
- o FREE BONUS UTILITY
-
- Label Magic is distributed exclusively by NEOCOM
- Microspecialists, Inc.
-
- WARRANTIES AND LIABILITY
-
- NEOCOM Microspecialists, Inc. Disclaims all warranties relating to
- this software, whether express or implied, including but not limited
- to any implied warranties of merchantability and fitness for a
- particular purpose, and all such warranties are expressly and
- specifically disclaimed. Neither NEOCOM Microspecialists, Inc. nor
- anyone else who has been involved in the creation, production, or
- delivery of this software shall be liable for any indirect,
- consequential, or incidental damages arising out of the use or
- inability to use such software even if NEOCOM Microspecialists, Inc.
- has been advised of the possibility of such damages or claims. In no
- event shall NEOCOM Microspecialists, Inc.'s liability for any damages
- ever exceed the price paid for the license to use the software,
- regardless of the form of claim. The person using the software bears
- all risk as to the quality and performance of the software. Some
- states do not allow the exclusion of the limit of liability for
- consequential or incidental damages, so the above limitation may not
- apply to you.
-
- This agreement shall be governed by the laws of the state of Virginia
- and shall inure to the benefit of NEOCOM Microspecialists, Inc. and
- any successors, administrators, heirs and assigns. Any action or
- proceeding brought by either party against the other arising out of or
- related to this agreement shall be brought only in the STATE or
- FEDERAL COURT of competent jurisdiction located in Henry County,
- Virginia. The parties hereby consent to in personam jurisdiction of
- said courts.
-
-
- TRADEMARKS
-
- Throughout this manual are commercial names of products made by other
- manufacturers or developers. Many of these product names are either
- registered or unregistered trademarks of their respective
- manufacturers or developers. The owners of these trademarks have
- never expressed any approval or disapproval of NEOCOM products, nor
- are they associated with Label Magic, NEOCOM Microspecialists, Inc.,
- or Joseph M. Albanese in any way.
-
-
- C O N T E N T S
-
- GETTING STARTED
-
- Capabilities
- Graphics Systems Supported
- Printers Supported
- System Requirements
-
- USING LABEL MAGIC
-
- The Main Menu
- Configuration
-
- LABEL MAINTENANCE
-
- The Label Maintenance Menu
- Status Line
- Directory
- Menu
- Create/Edit Labels
- New Labels
- Deleting Labels
- A Note About Text Editing
-
- MAILING LISTS
-
- Create/Edit Lists
- List Limitations
- Label Editing
- Adding New Labels
- Deleting Lists
- Browse
- Data File Types
-
- PRINTING
-
- Printing Labels
- Labels (one or more copies of a single label)
- 2-Wide Labels
- Shipping Labels
- Lists (one of more copies of a LIST of labels)
- Letterheads
- Form Feed (for LASER printers)
- DOS Shell
- Directory Options
-
- ICON EDITOR
-
- Note to Mouse Users
- Editor Options
-
- ICON IMPORTING
-
- Icon Conversion
- Icon Import/Conversion Methods
- A Final Note About Conversions
-
- EDITOR DISCUSSION
-
- Drawing/Cursor Movement
- Icon Alignment
-
- ADVANCED TECHNIQUES
-
- Turbo Pascal Programmers
- Simple Programming Example
- One Final Note
-
-
- G E T T I N G S T A R T E D
-
-
- Capabilities
-
- Label Magic is much more than a great graphic label generator. Here
- are some of the many features available to Label Magic users:
-
- GRAPHIC LABELS: Create mailing labels with crisp 2500 dot icons.
- Label Magic has its own icon editor built-in!
-
- ICON IMPORTING: Now you can easily convert all your favorite PRINT
- SHOP or PRINTMASTER graphics to Label Magic
- icons. Since Label Magic has its own built-in
- icon editor; however, these programs are not
- required.
-
- MAILING LISTS: Generate mailing lists with (or without) graphic
- icons for batch printing.
-
- ENVELOPES: If you have a printer that allows you to insert
- envelopes (for example: HP DeskJet, IBM
- Proprinter), or if you purchase form-fed envelopes
- for other dot matrix printers, you can use Label
- Magic to print ICONS, ADDRESSES, etc., directly on
- the envelopes.
-
- LETTERHEADS: You can print the very same icons and/or addresses
- you use for labels as a letterhead as well. This
- combination of matching envelopes and letterheads
- produces a professional look.
-
- TEXT ICONS: Every copy of Label Magic comes complete with a
- utility program called "CONVICON.EXE," which
- facilitates the conversion of Label Magic icon
- files (.ICN) to and from a number of other
- formats, including ASCII. ASCII icons can be used
- in text files or word processed documents.
-
- GENERAL PURPOSE 2500 dot icons generated by Label Magic can be converted,
- using the utility program mentioned above, to a form accessible to Pascal
- programmers. This means you can write Pascal routines to manipulate Label
- Magic graphic icons. For instance, you could use Label Magic to create
- single color icons for use in an animated graphics sequence for a Pascal game.
-
- SHIPPING LABELS: Use specially designed labels in conjunction with
- Label Magic to produce excellent quality shipping
- labels.
-
- 24 PIN PRINTER Now, Label Magic prints on the LQ-2500, Panasonic
- KX-P1124 and other compatible 24 pin printers.
-
-
-
- G R A P H I C S S Y S T E M S S U P P O R T E ED
-
- A wide variety of graphics systems is supported by Label Magic,
- including:
-
- CGA
- Hercules (monographics)*
- MCGA (Model 30)
- EGA
- AT&T 640x400 HIRES
- VGA (color or monochrome)
-
- *MS mouse support no available in Hercules mode.
-
-
- P R I N T E R S S U P P O R T E D
-
- Label Magic provides full support for the following printers (and
- compatibles):
-
- ALPS ALQ200/300 (Color/Mono)
- C.Itoh 8510A "Prowriter"
- EPSON I (FX/LX 80/86e/800)
- EPSON II (Other)
- EPSON LQ-2500
- EPSON JX (Color)
- HP DeskJet/DeskJet Plus/DeskJet 500
- HP LaserJet Series II
- HP LaserJet Series IIP
- HP LaserJet Series III
- HP PaintJet (Color)
- IBM Graphics Printer
- IBM Proprinter
- NEC 8023
- Okidata 320 (IBM/EPSON Compatible Model)
- Tandy DMP106 (Tandy mode)
- Seikosha SK-3000AI (Color/Mono)
- Panasonic KX-P1124
-
- NOTE: Printer output may be routed to either LPT1 or LPT2. Serial
- printing is NOT currently supported.
-
-
- S Y S T E M R E Q U I R E M E N T S
-
- Label Magic requires an IBM PC (or 100% compatible) running IBM or MS
- DOS version 3.xx or 4.xx with at least 512K of RAM, a parallel
- printer, and a *hard disk drive. An MS or compatible mouse is
- optionally supported in the icon editor.
-
- NOTE: Label Magic may work on a floppy system where density is
- sufficient; however, it is highly recommended that it be run
- from a fixed drive and NEOCOM Microspecialists, Inc. will not
- support such use.
-
-
-
- U S I N G L A B E L M A G I C
-
- The Main Menu
-
- The first thing you will see when you run Label Magic is the MAIN
- MENU.
-
- As implied by the numbering, there are four MAIN MENU options. The
- first time you use Label Magic, and occasionally thereafter, you
- should choose the CONFIGURATION option ("3"). It may seem strange to
- you at this point to select the third menu option first; however, it
- will become clear to you later that these options are numbered in the
- order that they are most frequently accessed. Needless to say, our
- discussion will not necessarily follow this pattern.
-
-
- C O N F I G U R A T I O N
-
- To configure Label Magic to work correctly with your computer system,
- choose option three by pressing the "3" key. It is not necessary to
- follow the key press with an ENTER.
-
- The configuration control window will pop up in front of the upper
- portion of the main menu. As with the main menu, the configuration
- menu has four options:
-
- P. PRINTER - You must configure Label Magic's graphics to be
- compatible with your printer. This is accomplished by pressing
- the "P" key, which will bring up the printer selection menu. To
- make a selection, use the arrow keys (up/down) to position the
- highlight bar over the desired printer and press ENTER.
-
- O. OUTPUT - In addition to telling Label Magic what type of printer
- you have, you must also tell how it is connected. There are two
- OUTPUT devices available: LPT1 and LPT2.
-
- "LPT1" should work for most applications; however, if you need to
- change this setting, do so by repeatedly pressing the "O" key on
- your computer keyboard.
-
- S. SOUND - Pressing "S" will toggle the SOUND option between "ON"
- and "OFF." If "OFF" is selected, most sounds generated by Label
- Magic will be suppressed.
-
- G. GRAPHICS MODE - Pressing "G" on your keyboard brings up the
- graphics selection menu. Use the arrows keys, just as with the
- printer selection menu, to select the graphics mode which is the
- best your system can support. In order of resolution they are:
- CGA, EGA, HERC (mono), AT&T and VGA. VGA has the highest
- resolution and CGA the lowest.
-
- When you have made all necessary changes, press ENTER to make them
- perminent. This will store all configuration settings and return you
- to the main menu.
-
- If you decide that you do NOT wish to keep the changes, simply press
- ESC to return to the main menu.
-
-
- L A B E L M A I N T E N A N C E
-
- The Label Maintenance Menu
-
- The Label Maintenance option is selected from the main menu by
- pressing the "1" key. You will undoubtedly spend the majority of your
- time in this option while using Label Magic. Here is a list of the
- kinds of things you can do in LABEL MAINTENANCE:
-
-
- Label Editing
- Label List Management
- Icon/Label Browse
- Label Preview
- Label/Letterhead/Envelope Printing
- View File List
- DOS Shell
-
-
- S T A T U S L I N E
-
- At the bottom of the screen you should see a status line containing
- three fields. First, the drive letter and path of where you were at
- the time you ran Label Magic is displayed on the left. Second, in the
- middle, is the percentage of disk space currently used up. And
- finally, on the right, the current system date is shown.
-
-
- D I R E C T O R Y
-
- Occupying about one quarter of the screen and flush against the left
- side of the screen, you will notice a window labeled "DIRECTORY." As
- its name suggests, this is a directory list of all the files currently
- in the Label Magic directory. There are several directory options
- which will be discussed soon, but for now try using the UP and DOWN
- arrow keys to scroll back and forth through the entire list of files
- in the directory.
-
-
- M E N U
-
- The remainder of the label maintenance screen is occupied by a MENU
- box. There are six options associated with this screen, which we will
- discuss in order and in detail in the following pages.
-
-
- C R E A T E / E D I T L A B E L S
-
- This option (No. 1 in LABEL MAINTENANCE) is for creating a new label
- or for editing an existing one. The mode, either CREATE or EDIT, is
- selected automatically depending on whether or not the label already
- exists.
-
- To choose this option, press "1" on your keyboard. The MENU will be
- replaced by a pop-up label editing screen .
-
- The first thing you should do when creating a label is enter a name
- for it. Be sure you do not specify a name which is already in use or
- the existing label may be erased. Press ENTER to move on to the
- next field.
-
- Now enter the name of any (optional) graphic icon for the label.
- Icons are small graphic symbols created in the icon editor and are
- printed on the left side of the label. If you do not wish to use an
- icon simply leave this field blank.
-
- Fonts are also optional. Enter a number (0-4) to select various
- fonts. We recommend that you start out by using font "0" and
- experiment later to achieve the best results. Fonts vary considerably
- from printer to printer. In fact, on some printers it may make little
- or no difference at all. For users of the HP PaintJet, the font
- number actually selects a color for the text portion of the label.
-
- The last step in creating a new label is to enter the address (and/or
- whatever other text) information is to be printed. Six text lines are
- provided for each label. It should be noted that six lines are a lot
- to cram onto a single label and that normally, unless you don't mind
- the lines being so close together, you should double-space. In other
- words, skip a line between address lines.
-
- Before you save this new label, you may want to take a preview of what
- the printed product will look like. The PREVIEW feature is selected
- by pressing the function key "F3." This is one of the more powerful
- features of Label Magic. It provides you with a true WHAT YOU SEE IS
- WHAT YOU GET (WYSIWYG) view of what a label will look like when it is
- printed. The only exception to PREVIEW's accuracy is that font
- selections are not taken into account. Other function options are
- listed at the bottom of the editing screen. When everything is
- correct, you are ready to save the newly created label. To SAVE the
- label, press "F1". If you receive a warning that the label you are
- attempting to save "ALREADY EXISTS," then either change the name in
- the "LABEL" field or tell Label Magic to overwrite the old one.
-
- At any time during the editing process you may press "ESC" to abort
- the edit and return to the LABEL MAINTENANCE menu, or "F4" to clear
- all fields and start over.
-
-
- New Labels
- All you have to do to edit an existing label is enter the name in the
- "LABEL" field and press "F2" to load the current label information.
- Once loaded, everything else is exactly as if you were creating a new
- one.
-
-
- Deleting Labels
-
- The only way a label can be deleted is to delete the DOS file which
- contains it. This may be done either by exiting Label Magic or by
- choosing the "DOS SHELL" feature to get into DOS, and then using the
- DOS "DEL" command to delete the "????????.LBL" file for the given
- label.
-
- A Note About Text Editing
-
- All text input routines in Label Magic work identically. Type the
- information into the selected field, then press ENTER to move on.
-
- There is one exception to this rule. When in the label editor, you
- may use the UP/DOWN arrow keys to move from field to field. This
- makes editing easier; however, it also means that directory scrolling
- is not allowed.
-
- To correct a typing mistake, use the BACKSPACE key. And finally, to
- change a field which already contains information, simply type over
- the old text and press ENTER. Whatever is in BOLD PRINT at the time
- when you hit the ENTER key replaces what was in the field.
-
-
- M A I L I N G L I S T S
-
- Create/Edit Lists
-
- This option (No. 2 in LABEL MAINTENANCE) is for creating a new label
- list or for editing an existing one. The mode (CREATE or EDIT), just
- as with CREATE/EDIT LABELS, is selected automatically depending on
- whether or not the list already exists. To choose this option, press
- "2" on your keyboard. You will be prompted to enter a list name.
-
- Whether you're creating a new list or editing an existing one, type
- the name and press ENTER. The pop-up list editing screen should now
- be visible in front of the label maintenance menu. Subsequent to an
- in-depth discussion on the uses and capabilities of Label Magic's list
- feature, I would like to take a moment to review its limitations.
-
-
- List Limitations
-
- The primary function of Label Magic is to produce mailing labels with
- graphic icons. It is further assumed that the primary use for its
- labels will be for return addresses. However, we simply couldn't
- distribute a label program of any kind that had no list capabilities.
- Moreover, it would not make sense to require that all labels carry
- icons. For this reason Label Magic does support non-graphic labels
- and does have rudimentary mailing list capabilities. In short, if you
- have a $20,000,000.00 company and wish to generate a mailing list with
- thousands of addresses, this is not the program you should be using.
- Nonetheless, if you have a group ranging from 10 to 300 addresses,
- then Label Magic will have no trouble handling that. With that out of
- the way, let us discuss the operation of Label Magic lists.
-
-
- Label Editing
-
- The five fields of interest within the editing window are:
-
- LIST: Contains the name of the list currently selected.
-
- LABEL: Contains the name of the label, within the currently
- selected list, being viewed.
-
- NOTE: This is the only user-modifiable field.
-
- LABEL NUMBER: The label number field, in the form "(xx of xx)," tells
- which label is currently in view and how many total
- labels are in the list.
-
- ICON: The name of the icon (if any) which is associated with
- the label being viewed.
-
- LABEL BOX: Displays the contents of the address portion of the
- label being viewed.
-
- A label list may be traversed in four ways. The first two are "NEXT"
- and "PRIOR," which are selected by "F1" and "F2," respectively. As
- implied by their names, "NEXT" means to advance by one label and
- "PRIOR" to move backward through the list by one. The other two ways
- to traverse a list are "HOME" and "END." Pressing the "HOME" key will
- place you at the beginning of a list and "END" will put you at the
- last label.
-
-
- Adding New Labels to a List
-
- To add a new label (or group of labels, using wildcards) to a new or
- previously existing list, press "F4" on your keyboard. This will
- place the cursor at the beginning of the "LABEL" field. At this point
- you have two options:
-
- 1. Type the name of a label and press ENTER to add it to the
- list.
-
- 2. Use wildcards, identical to those used by DOS, to add an
- entire group of labels to the list automatically.
-
- Option 1 is fairly straightforward. That method simply attaches a
- single label to the list and is self explanatory.
-
- Option 2, on the other hand, is a bit more complex and requires
- greater discussion. If a situation arises where you have a group of
- similarly named labels which you would like to add to the list, you
- may be able to use wildcards to add the entire group automatically.
-
- For example, if you've created five labels whose names are the same
- and unique (at least for the first few characters), you could use a
- "?" or an "*" to combine them. If the names were LABEL1, LABEL2, ...,
- LABEL5, for instance, you could enter "LABEL?" in the label field and
- all five labels would be appended to the list. You could also use
- "LABEL*" to accomplish the same thing. The difference between using
- "?" and using "*" is that the "?" is used to replace a single (wild)
- character, but "*" replaces all characters to the end of the name. In
- other words, "LAB*" would work, but "LAB?" would not. Keep in mind
- also that if you enter "LAB*" that you may accidentally bring in
- labels with names such as "LABAMBA." This brings to mind another very
- important point.
-
- When you are creating labels that you know will be used later in a
- list, be sure to give all the labels similar names (those which have
- identical characters starting from the left). This will make building
- the list effortless later.
-
- In addition to adding new labels to a list, two other methods for
- making modifications to a list exist, MOD and DEL.
-
- MOD, which stands for "MODIFY," will allow you to change the label
- that is in the current position (#16 shown previously) in the list to
- some other label. In other words, if you type in some other label's
- name in place of whichever one you are currently viewing, that label
- will then become label number "16" (in the previous example). Entering
- blanks will make label number "16" a blank label such that nothing
- will be printed in its place.
-
- The last feature available, "DEL," as its name indicates, allows you
- to remove a label from the list entirely. THIS DOES NOT ERASE THE
- LABEL, but rather it removes the label's name from the current list.
-
-
- Deleting Lists
-
- The only way a list can be deleted is to delete its DOS file, which
- can only be done from DOS. List files end with the extension ".LST"
- and are usually the least common.
-
-
- B R O W S E
-
- Another great Label Magic feature in the WYSIWYG category is BROWSE.
- BROWSE is option 3 from the Label Maintenance menu and is selected by
- pressing the "3" key when the menu is in view.
-
- The two browse options are: (1) Browse Icons and (2) Browse Labels.
-
-
- Browse ICONS or LABELS (I/L)?
-
-
- When you see the window displayed above, enter either "I" to browse
- icons, "L" to browse labels, or press ESC to abort and go back to the
- maintenance menu.
-
- To "browse" simply means to view (graphically) each icon or label in
- the Label Magic directory, one at a time.
-
-
- D A T A F I L E T Y P E S
-
- Before we talk about these options, we should take a moment to examine
- the three basic data file types associated with Label Magic: icons,
- labels and lists.
-
- ICONS: Graphic icons generated by Label Magic (see ICON EDITOR) are
- stored in condensed, individual files which occupy 350
- bytes. The file names are specified by the user; however,
- they all share the ".ICN" file extension.
-
- There is also a special un-compressed icon file format
- specifically for Pascal programmers. To find out more about
- it, refer to the programmer's section.
-
- LABELS: As with icons, labels also are stored as individual files,
- but with the ".LBL" file extension. The label file contains
- all label information, including the name of the (optional)
- graphic icon.
-
- This "separate file" technique has many advantages. For one
- thing, it is not necessary to store 350 bytes of an icon in
- every label file. Rather, only 8 bytes (extension assumed)
- is required to store the NAME of the icon.
-
- LISTS: Label Magic label LISTS are nothing more than random access
- files containing the name of each label in the list. All
- other information is gathered dynamically when you are
- working with lists.
-
- Analogous to the "separate file" argument above, since lists
- are only required to store the name of a label, each element
- in the list requires only 8 bytes. This technique allows
- greater flexibility with lists. For instance, since list
- files are very small, you may generate many lists which all
- draw from one label pool.
-
-
- P R I N T I N G
-
- Option 4, selected by pressing the "4" key from the label maintenance
- menu, is the option to choose whenever you wish to print anything.
- There is one exception to this rule, though. The ICON EDITOR allows
- you to print a single icon just to see what it's going to look like
- (refer to ICON EDITOR section).
-
- The first thing you have to do is select the type of printing you will
- be doing. A query window, pictured below, will pop up prompting you
- to enter your selection.
-
- PRINT OPTIONS
-
- 1. LABELS
- 2. SHIPPING LABELS
- 3. LISTS
- 4. LETTERHEADS
- 5. FORMFEED
-
- ESC=ABORT
-
-
- To make the choice, hit the number key corresponding to your
- selection. As with most menus, it is NOT necessary to press the ENTER
- key.
-
-
- Printing Labels
-
- When printing, Label Magic assumes you are using "1-wide" labels. By
- "1-wide," we mean that there is only one label across the width of the
- label sheet. This does not mean that you cannot print "2-wide"
- labels; however, it does mean that you won't be able to do it in a
- single pass. We recommend the following labels:
-
-
- For dot matrix printers:
-
- AVERY 4145 3.5" x 15/16" fanfold pressure-sensitive adhesive
- TANDY Cat. No. 26-1328 3.5" x 15/16" x 4.25"carrier fanfold adhesive
-
-
- For LASER/DESKJET printers:
-
- AVERY 5161 (Address Labels) 8.5" x 11" self-adhesive sheets
- AVERY 5163 (2" Shipping Labels) 8.5" x 11" self-adhesive sheets
-
- Other brands should work, assuming the dimensions are the same.
-
- Labels (one or more copies of a single label)
-
- Option 1 is for printing one or more copies of a single label. To
- select this option, press "1" on your keyboard. You will then be asked
- whether or not to include the address. This might seem like a silly
- question, but there will certainly be occasions when you wish only to
- print the graphic icons. Finally, be sure the labels are properly
- aligned, then enter the number of labels which are to be printed.
- It's a good idea to print only 1 label at a time until you are sure
- the paper alignment is correct, and (believe it or not) to be sure
- that the printer is turned on. That's it.
-
-
- 2-Wide Labels
-
- If you are using a LASER or DeskJet printer with 2-wide labels (such
- as AVERY 5161), this version of Label Magic will print them in a
- single pass. However, if you have 2- wide labels on a dot matrix
- printer, simply print half of the desired number of labels and then
- reinsert the labels so that the remainder of the labels are printed
- upside down and on the other side.
-
- Another safeguard you might wish to take is to cycle power OFF and
- back ON on your printer to be sure that the default settings are
- restored. Label Magic makes few assumptions regarding the status of
- the printer prior to printing.
-
-
- Shipping Labels
-
- This feature makes printing shipping labels extremely easy.
- Basically, Label Magic assumes that if you want to print a shipping
- label instead of a regular address label that you are using 2 inch
- labels rather than 1 inch address labels (AVERY 5163 for LASER
- Printers). The upper half of the resulting label will be the return
- address, while the lower half will contain the word "TO:" and three
- blank lines.
-
- If you don't want blank lines on the lower half of a shipping label,
- then don't use the "shipping label" option. Instead, use the list
- feature to create a list of two labels. The first label being the
- return address and the second being the "ship to" address.
-
-
- Lists (one or more copies of a LIST of labels)
-
- Option 3 is for printing "Label lists," which were discussed in detail
- in the earlier section, CREATE/EDIT LISTS. Printing label lists is
- exactly like printing labels, with one exception. Instead of
- specifying the name of a particular label, you indicate the name of a
- list to be printed. Just as with printing a label, you must tell
- whether or not addresses should be included on the printouts. And,
- you must indicate the number of times the list should be printed.
-
-
- Letterheads
-
- Label Magic allows you to print matching letterheads to go along with
- those beautiful labels. Select this option (print option 4) by
- pressing "4" on your keyboard, from the PRINT OPTIONS pop-up menu. As
- with printing labels and lists, the options associated with printing
- letterheads are the same. You specify which label, whether or not to
- include the address, and the number of letterheads (or pages). There
- is one additional option, though, and that is whether a letterhead
- dividing line should be printed. A dividing line is exactly what its
- name indicates, a line between the letterhead and the body of a future
- document.
-
- Form Feed (for LASER printers)
-
- That last print option, number 4, provides you with a way to make your
- printer do a form feed (advance one sheet) without leaving your desk
- chair.
-
- If you are using Label Magic in conjunction with a LASER printer, you
- may find it necessary to initiate a form feed after sending other
- printing instructions, before the printer actually begins to print.
- Laser printers only begin printing once an entire page, or a form feed
- character, has been received. We preferred not to hard- code form
- feeds since there are many instances where one doesn't wish to feed
- the paper until a series of labels has been printed on a particular
- page. In this way you could manually send label print commands for a
- number of labels and then send the form feed to instruct the print to
- send the sheet through.
-
- Getting back to the LABEL MAINTENANCE menu, we will now discuss the
- last two menu options, "5" and "6," which are "DOS SHELL" and
- "DIRECTORY OPTIONS," respectively.
-
-
- DOS Shell
-
- "DOS SHELL" provides a quick way to get into and out of DOS without
- ever actually leaving Label Magic. To enter a DOS SHELL, simply press
- "5" on your keyboard and there you'll be. Remember to type "EXIT" and
- press ENTER as soon as you have completed your work in DOS, to get
- back into Label Magic. This is important since it is easy to forget
- you are in a shell.
-
- The DOS SHELL is quite handy for deleting an icon, a label, a list or
- a group of any of those using standard DOS "DEL" commands.
-
-
- Directory Options
-
- As you know by now, the label maintenance screen contains a directory
- listing, to the left. When you first come into label maintenance ALL
- files in the Label Magic directory are displayed. You should also
- know by now that pressing the UP/DOWN arrow keys allows you to
- scroll up or down through the entire file list.
-
- This would be fine, but you don't always care to see all the files in
- the Label Magic directory. This is the reason for option 6, DIRECTORY
- OPTIONS. Press "6" from the label maintenance menu and you will be
- presented with the following directory options: "Show Icons," "Show
- Labels," "Show Lists" and "Show All."
-
- Press a "1" now and only icon (.ICN) files will be visible in the
- directory window. Press a "2" and only label (.LBL) files are shown.
- Press a "3" and only list (.LST) files are apparent. Directory option
- "4" will cause all files to be displayed again.
-
- These options are very helpful when invoked just prior to label or
- list editing. For example, if you are going to work on a list, it is
- very helpful if only labels are visible. It is even more important
- when editing labels, because UP/DOWN directory scrolling is
- temporarily disabled.
-
-
- Icon Editor
-
-
- The most powerful feature of Label Magic is its ability to produce
- professional labels with graphic icons. All sample icons you may have
- already seen were created using the ICON EDITOR.
-
- To invoke the editor, press "2" from the MAIN MENU. There are four
- primary fields of interest, which we will discuss in detail, within
- the editor screen: Options List, Status Area, Editor Box and Preview
- Box.
-
-
- Note to Mouse Users
-
- Label Magic supports MS (or compatible) mice and drivers. If you have
- any difficulty getting a mouse or driver working, be sure you have the
- most recent version of the driver. If everything goes well you should
- be able to see a small arrow inside the icon box which moves with the
- mouse.
-
- But getting back to the icon editor screen, as we said, there are four
- primary areas.
-
- OPTION LIST: This is the list of options on the left side of the
- editor screen. There are twenty editor options, all of
- which we will soon discuss.
-
- STATUS AREA: In the lower left corner of the screen you will see
- messages telling of the status of various features.
- For instance, "SILENT" displayed means that the sound
- effects are being suppressed. Other status messages
- include: "DRAW," "ERASE" and "CIRCLE."
-
- EDITOR BOX: The square (or rectangular, depending on aspect ratio)
- box in the middle of the screen is known as the "EDITOR
- BOX." This box is the area where icon editing actually
- takes place.
-
- If you are using a mouse, you have likely noticed by now that the
- mouse cursor's movement is limited to the confines of the editor box.
- Hence, even if you use a mouse for icon editing, editor options must
- still be selected from the keyboard.
-
- PREVIEW BOX: On the right side of the editor screen, about half way
- from the top, you will see a small box labeled
- "PREVIEW." It is a miniature version of the editor
- box, whose purpose it is to allow you to see
- (approximately) what the icon will look like when
- printed.
-
-
- Editor Options
-
- F1:DIRECTORY
- Pressing the function key "F1" will take you temporarily out of the
- graphics-based icon editor and into a directory utility. The utility
- allows you to scroll through the entire Label Magic directory,
- enabling you to check for existing icons, etc. Notice that all icon
- files (those ending in .ICN) are highlighted. This will help you sift
- through a long list for a particular icon file. To abort the
- directory utility, simply press "ESC" and you will find yourself right
- back inside the editor.
-
-
-
-
- F2:CLEAR
- The purpose of the "clear" option is to erase the contents of the
- editor and preview boxes.
-
- The "Clear" option will erase any and all work accomplished, but NOT
- saved, prior to invoking it. Use option "F2" only when you are
- absolutely certain that you do not need to save what is currently on
- the screen.
-
- F3:TOGGLE
- Pressing "F3" will cause whichever tiny block the square cursor is on
- at the time to be toggled "ON" or "OFF." For example, if the block is
- ON at the time you press F3, then it will be toggled back OFF.
-
- F4:COMPLEMENT
- This option might have been more appropriately named "INVERSE." I say
- this because the effect of hitting "F4" is that the entire contents of
- the editor box is converted to inverse video. That is to say, all
- "ON" blocks are turned off and all "OFF" blocks are turned on. People
- familiar with the binary complement will understand why it is so
- named.
-
- F5:ROTATE
- Choosing this option will cause the entire contents of the editor box
- to be rotated, in a clockwise direction, by 90 degrees. Press F5 four
- times and the image will be back to its original attitude.
-
- F6:CIRCLE
- To really appreciate this option, try making a large circle manually
- sometime. The way it works is that you position the cursor on a block
- that is to be the center of the resulting circle, then press F6. The
- word "CIRCLE" should appear down in the status area now. Label Magic
- is now waiting for you to press a number key in the range 1-9.
-
- The number represents, approximately, the length of the radius of the
- circle (in blocks). Play around with this feature for awhile to get a
- good feel for the size of the circles relative to the numbers.
-
- F7:DRAW
- Use this option when you wish to create a series of connecting blocks,
- a line for example. Hit F7 and the message "DRAW" will appear in the
- status area. This will stay on until F7 is again pressed to toggle it
- back off. Pressing any of the (Home,PgUp,UP,DOWN, etc.) keys will
- move the block cursor, leaving a trail of highlighted blocks.
-
- Do not use this feature when you use a mouse for drawing.
-
- F8:ERASE
- This does exactly the opposite of what DRAW does. F8 toggles between
- ERASE "ON" and ERASE "OFF." Cursor movement, by means of the keyboard,
- will leave a trail of "OFF" blocks. Pressing any of the
- (Home,PgUp,UP,DOWN, etc.) direction keys will move the block cursor,
- leaving a trail of blank blocks. Again, do not use this option when
- you are drawing using a mouse.
-
- F9:SILENT
- You will find that there are a number of beeps, bells and whistles
- which help enhance Label Magic's user interface. F9 allows you to
- silence the sound effects, except for some warnings, for those times
- when you simply don't wish to hear them. Press F9 again to turn the
- sound effects back on.
-
- ^P:PRINT
- The key combination CTRL-P (CTRL key and P key held simultaneously),
- which is represented here by "^P", permits you to send the current
- icon image to your printer for review. This is particularly helpful
- for users with EGA graphics systems, since the screen image is
- distorted by an elongated aspect ratio.
-
- U:SHIFT UP
- This feature allows you to shift the entire icon image up one pixel
- row. Portions of the icon that are shifted off the top are wrapped
- back to the bottom row.
-
- D:SHIFT DOWN
- Exactly the same as "SHIFT UP," except that the icon is shifted
- downward and that portions of the icon that are shifted off the bottom
- are wrapped back to the top row.
-
- L:SHIFT LEFT
- Similar to U and D, except that icons are shifted to the left and that
- portions shifted off the left side are wrapped back to the right side.
-
- R:SHIFT RIGHT
- Exactly like L, except that icons are shifted to the right.
-
- ^V:FLIP VERT
- If you want to turn the icon completely upside down, press CTRL-V.
-
- ^H:FLIP HORIZ
- To flip an image sideways press CTRL-H, producing a mirror image of
- the original.
-
- ^B:BROWSE
- "BROWSE" lets you skim through all the icons in the Label Magic
- directory. The icon images are shown inside the preview box. As we
- mentioned earlier, the preview box is the small box on the right side
- of the screen that looks like a small framed picture. Notice that
- during the browse cycle the word "PREVIEW" is replaced by "BROWSE."
- As each icon is displayed, so too is its name. The name is displayed
- immediately below the preview box.
-
- To load an icon directly into Label Magic, type "L" while it is in
- view inside the BROWSE box. This subroutine will take you temporarily
- out the graphics mode and wait for you to type in the icon name to be
- loaded.
-
- ^S:SAVE
- The CTRL-S key combination allows you to save the currently selected
- icon work for later printing. Be sure you do not give the new file
- the same name as an existing one or all the information on the
- original file will be replaced by what is on the new one.
-
- ^L:LOAD
- Use CTRL-L to load a preexisting icon. Keep in mind that the icon
- currently in view will be lost when you load a different one.
-
- ^I:IMPORT
- CTRL-I invokes the icon importing facility. This feature makes
- conversion of The PRINT SHOP and PRINTMASTER graphics to Label Magic
- icons possible. In addition to making the conversion process
- possible, this feature makes the conversion simple.
-
- ESC=EXIT
- Use the ESC key at any time to exit the editor. Save your work!
-
-
- Icon Importing
-
- Important
-
- Before you can use the import option, you must copy your PRINT SHOP
- and/or PRINTMASTER graphic files into the Label Magic directory (i.e.
- C:\LM). For both PRINT SHOP and PRINTMASTER, graphic files come as
- matched sets. With PRINT SHOP these are twin files bearing the file
- extensions ".NAM" and ".DAT." For PRINTMASTER the file extensions are
- ".SDR" and ".SHP."
-
- For example, with PRINT SHOP there are two files that contain the
- default graphic libraries which are called "ICONS.NAM" and
- "ICONS.DAT." The default library files for PRINTMASTER are "SLIB.SDR"
- and "SLIB.SHP." Icons YOU created in either of these programs will be
- stored in files other than the defaults. In PRINTMASTER, user-created
- graphics are stored in files called "ULIB.SDR" and "ULIB.SHP," while
- PRINT SHOP keeps user-generated icons in the files "GRDATA.NAM" and
- "GRDATA.DAT."
-
- File extensions for The "NEW" Print Shop icons are ".PNM" and ".PNG."
- The default graphic library files for The "NEW" Print Shop are
- "GRAPHICS.PNM" and "GRAPHICS.PNG." Party library files, which may
- also be included, are named "P-GRAPH.PNM" and "P-GRAPH.PNG." In
- addition to the regular graphic libraries, you may also find file
- pairs bearing the extensions ".PNM" and ".POG." These are Print Shop
- libraries converted to the "NEW" format using a supplied utility
- called "CONVERT.EXE," and are also acceptable to Label Magic.
-
- At any rate, once you have determined which files contain the graphic
- information you wish to convert, copy both files into the Label Magic
- directory (presumably C:\LM).
-
- The first thing that happens when you press CTRL-I is that you are
- presented with a list of all the PRINT SHOP or PRINTMASTER graphic
- libraries. Use the arrow keys, PgUp, PgDn, etc. to select the
- appropriate library. If there is only one library in the Label Magic
- directory, then simply press ENTER to select it.
-
- At this point, the names of the graphics will be displayed. Pressing
- the ENTER key will present you with addition pages of graphic names,
- if any exist. When you see a graphic you would like to convert to an
- icon, press "S" to select it. You will be asked to enter the number
- of the icon. This is the number shown next to the name of each icon.
- If the you forget the number, or if it is covered up by the pop-up
- window, hit ESC to remove the window temporarily and then press "S"
- again to enter the number.
-
- Due to the fact that PRINT SHOP and PRINTMASTER graphics are larger
- (horizontally, for the most part) than Label Magic icons, it is
- necessary to truncate at least a portion of the original. For this
- reason, you will be asked to select a conversion method.
-
- TRADEMARK NOTICE: The PRINT SHOP, The "NEW" Print Shop and
- PRINTMASTER are trademarks of their respective companies and are not
- affiliated with NEOCOM or Label Magic in any way.
- Icon Conversion
-
- The first step in the icon conversion process is choosing the
- appropriate conversion method. Conversion methods L, C, R and S are
- described below.
-
-
- I C O N I M P O R T / C O N V E R S I O N M E T H O D S
-
- L: Method "L" or "Left justified" means that the resulting icon will
- contain the information from the left most portion of the
- original graphic, truncation on the right side.
-
- C: Method "C" or "Centered" means the resulting icon will contain
- the information from the center of the original, truncating a
- little from both the left and right sides.
-
- R: Method "R" or "Right justified" means exactly the opposite of
- method "L." This time the left side of the original graphic will
- be truncated in the resulting icon.
-
- S: Method "S" or "Squeeze to fit" is the method you will probably
- use most often since it imports the entire icon, give or take a
- pixel row or column. This method will work on some icons better
- than others. Some will require minor touch up after conversion,
- while others will require little or none. This method generally
- provides the best results.
-
- In general, if the original PRINT SHOP or PRINTMASTER graphic is not
- very wide, use either method L, C or R. In situations where the
- original graphic is very large, however, use method "S" to be sure the
- entire icon is converted. Until you are familiar with the results,
- try both method "S" and at least one of the others to obtain the best
- results.
-
-
- A Final Note About Conversions
-
- There is a stand-alone utility called "2LM.EXE" which can convert
- PRINT SHOP and/or PRINTMASTER graphics to Label Magic icons included
- with the package. To find out which parameters to use, simply run it
- from the DOS command prompt. This utility is actually used by Label
- Magic, even though it appears as though it is a part of the main
- program. For programmers interested in writing utilities, 2LM.EXE
- could be useful.
-
-
- E D I T E R D I S C U S S I O N
-
- Drawing/Cursor Movement
-
- Once you've had some time to use the Label Magic ICON EDITOR, you will
- find that the drawing process soon becomes second nature. For
- keyboard users, you simply move the cursor around the editor box using
- the arrow keys. Then press F3 to toggle squares "on" or "off."
- You'll also use the "DRAW" and "ERASE" options to make lines or to
- erase portions of an icon.
-
- Mouse users, on the other hand, will probably rarely use those
- options, since they are duplicated using the mouse buttons. One
- instance where a mouse user might prefer to use "DRAW" is for drawing
- perfectly straight lines. Straight vertical lines are difficult with
- a mouse; however, using the keyboard they're practically automatic.
- Alternate between the mouse and keyboard in order to find the perfect
- balance between keyboard and mouse control.
-
- When using a mouse, be sure that "DRAW" and "ERASE" are NOT selected.
- That means, if you see either of those words in the status area in the
- lower left portion of the screen, push the appropriate function keys
- to turn them off.
-
- One final note, you can use your mouse to move the block cursor to any
- position inside editor box in two ways. The first method (destructive)
- is to move the mouse arrow to the destination block and then press
- either the left or the right button, depending on whether or not you
- want the destination block "on" or "off." The second method (non-
- destructive) is to press both buttons simultaneously and hold them
- while dragging the block cursor to the destination position. This
- method will allow you to drag the block cursor across the editor box
- without harming the background.
-
- There is one thing you have to watch out for, though, when using
- method two. Since it is impossible to press both buttons at exactly
- the same time, don't attempt to; just press the button (left or right)
- which would not change the current block's status first. Then press
- the other button and hold them together after that. For instance, if
- the mouse arrow is sitting on a black block, press the right button
- first. Similarly, if the arrow is sitting on a highlighted block (red
- or white), press the left button first. Once both buttons are down,
- no further damage can be done.
-
-
- Icon Alignment
-
- You may find that an icon doesn't match up vertically exactly where it
- should be, with respect to the address on a label. If this happens,
- and if the icon doesn't take up the entire editor box, use the "SHIFT"
- options (UP/DOWN) to move the icon vertically one pixel row at a time.
-
-
- A D V A N C E D T E C H N I Q U E S
-
- Pascal Programmers
-
- This file contains the [Turbo] Pascal data and file structure for
- Label Magic unpacked icons. Label Magic icons are normally stored
- packed and must be converted to unpacked (using CONVICON.EXE,
- mentioned below) so that they may be used with the following
- structure.
-
-
- CONST
- MaxX = 50;
- MaxY = 50;
- TYPE
- { UnPacked Icon DATA TYPE }
- Icon_Type = ARRAY[1..MaxX,1..MaxY] OF BOOLEAN;
- VAR
- Icon : Icon_Type;
- IconF : FILE OF Icon_Type; { Random access file type }
-
-
- Comments
-
- Icons are stored as record #0 in the random access file, IconF. Your
- programs may shell into the conversion program (CONVICON.EXE), using
- the appropriate parameters, to UNPACK the 350 byte icons. Packed (350
- byte) icons may be converted either to "unpacked" (shown above),
- "TEXT" ('*' and ' ') or ASCII ('_', '_', '_', or ' ').
-
-
- Simple Programming Example
-
- {$M 16000,0,0}
- PROGRAM Load_Icon;
- USES
- Dos;
- TYPE
- Icon_Type = ARRAY[1..50,1..50] OF BOOLEAN;
- VAR
- Icon : Icon_Type;
- IconF : FILE OF Icon_Type;
-
- BEGIN
- EXEC( 'CONVICON.EXE',' U LM.ICN LM.ICN' ); { UnPack ICON }
- ASSIGN( IconF,'LM.ICN' );
- RESET( IconF );
- READ(IconF,Icon);
- CLOSE(IconF);
- .
- .
- .
- .
- Do graphics whatever. .
- .
- EXEC( 'CONVICON.EXE',' P LM.ICN LM.ICN' ); { Pack ICON }
- END.
-
- CONVICON.EXE Information (as seen from the DOS command line):
-
-
- CONVICON Version 1.0 - Copyright (C)1989 NEOCOM by Joseph M. Albanese
-
- Label Magic Icon Utility
-
- SYNTAX: C>convicon [OPTION] <infile.ext> <outfile.ext>
-
- OPTIONS: T - Convert a packed icon (350 byte) to a text icon
- I - Convert a text icon to a packed icon (350 byte)
- A - Convert a packed icon (350 byte) to an ASCII icon
- B - Convert an ASCII icon BACK to a packed icon
- U - Convert a packed icon (350 byte) to an UNpacked icon
- (2500 byte)
- P - Convert an unpacked icon (2500 byte) to a PACKed icon
- (350 byte)
-
- EXAMPLES: C>convicon t lm.icn lm.txt
- C>convicon a lm.icn lm.asc
- C>convicon b lm.asc lm.icn
-
-
- One Final Note
-
- The unpacked icons, produced in Label Magic, do not necessarily have
- to be stored one per file. A random access file of many [unpacked]
- icons could be used to store an animation sequence of single-color
- objects to be used in a game, for instance.
-
- ------------------------------------------------------------------------------
- Label Magic 3.0 Registration Form
-
-
- SEND THIS FORM TO:
-
- LABEL MAGIC REGISTRATION
- P.O. Box 1126, Martinsville VA 24114
-
- What you get by registering:
-
- o Latest verson of Label Magic
- o Technical support
- o Laser-printed, manual
- o FREE UTILITY
-
- Please make checks ($24.95 US funds only) payable to
- "NEOCOM Microspecialists, Inc."
-
- =========================================================
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- =========================================================
-
- Send your check, along with the following registration form:
-
- Your name _______________________________ Phone: ( )___-_____
-
- Address ________________________________________________________
-
- ________________________________________________________________
-
- City _________________________ State _________ Zip Code ________
-
- Computer Type _________________________________
-
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-
- Preferred diskette type: [ ] 3½ [ ] 5¼
-
- How did you get the shareware Label Magic? ________________________
-
- We would also appreciate any input you would care to give concerning
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- them better programs please let us know.
-
- We are working hard to make our products the best, most useful, and
- affordable on the market today. With your input we will be well on our
- way to achieving that goal.
-
- ____________________________________________________________________
-
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-
- NOTE: Don't forget to include the registration/handling fee.
-